Research article    |    Open Access
International Journal of Research in Teacher Education 2025, Vol. 16(1) 49-57

Gamification Example in Mathematics Education: A Phenomenological Research from Student and Teacher Perspective

Hafize Gamze Kırmızıgül

pp. 49 - 57   |  DOI: https://doi.org/10.29329/ijrte.2025.1300.04

Publish Date: March 31, 2025  |   Single/Total View: 11/12   |   Single/Total Download: 17/19


Abstract

In this study, it was aimed to examine student experiences and teacher opinions about the game designed in mathematics course. In addition, it was also aimed to determine the suggestions of students and teachers to make the game more effective. Using a phenomenological design, a qualitative research method, semi-structured interviews were conducted with 5th grade students (n=29) and mathematics teachers (n=3) attending a Science and Art Center in the Eastern Anatolia Region of Turkey. As a result of the content analysis of the interviews, it was found that the designed game facilitated students' learning, increased the retention of knowledge, and made the mathematics lesson more interesting. Students stated that the game helped them better grasp mathematical concepts and increased their motivation. Similarly, teachers reported that the game increased inclusiveness, engaged students and increased their willingness to learn. However, both groups emphasized that the game's contribution to psychomotor skills was limited and suggested arrangements to increase physical interaction. In conclusion, gamification was found to be a powerful tool to support mathematics instruction, especially in the cognitive and affective domains. The study offers suggestions for integrating gamification into different courses, digitalizing it, and training teachers in this area.

Keywords: Game, gamification, mathematics education, student and teacher views, phenomenology


How to Cite this Article?

APA 7th edition
Kirmizigul, H.G. (2025). Gamification Example in Mathematics Education: A Phenomenological Research from Student and Teacher Perspective. International Journal of Research in Teacher Education, 16(1), 49-57. https://doi.org/10.29329/ijrte.2025.1300.04

Harvard
Kirmizigul, H. (2025). Gamification Example in Mathematics Education: A Phenomenological Research from Student and Teacher Perspective. International Journal of Research in Teacher Education, 16(1), pp. 49-57.

Chicago 16th edition
Kirmizigul, Hafize Gamze (2025). "Gamification Example in Mathematics Education: A Phenomenological Research from Student and Teacher Perspective". International Journal of Research in Teacher Education 16 (1):49-57. https://doi.org/10.29329/ijrte.2025.1300.04

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