Original article | International Journal of Research in Teacher Education 2022, Vol. 13(4) 56-72
Ecem Cambazoğlu & Derya Girgin
pp. 56 - 72 | Manu. Number: MANU-2210-07-0003.R1
Published online: December 28, 2022 | Number of Views: 198 | Number of Download: 407
Abstract
In this study, it was aimed to develop material in the form of board games, and games, which are tools for learning English and having fun, are a very effective method of learning English to improve speaking and listening skills. Furthermore, with the materials used, the selection of questions related to the life and an environment where students can associate with their lives and the construction of activities, the students' ability to read, think and respond quickly, develop their English thinking skills, and improve their pronunciation and fluency are among the other objectives of the game. This game was implemented by high school students whose English levels are B1 (intermediate English) and B2 (upper-intermediate English). A survey which was conducted to English Language teachers and high school students and the pilot study carried out determined whether this project is useful in terms of effectiveness and fun. After the pilot study, the quality of the project, and its effectiveness in learning English was measured, and the pros and cons were determined. In line with the analysis of the data obtained from the pilot study and the survey results, it was suggested to make some changes to the questions and time. On the other hand, the game was appreciated and seen as effective for learning by the students. The game implied that the teachers could use this kind of game as a learning tool by having fun with the English.
Keywords: English teaching, teaching methods and techniques, effective learning, fun games, material development
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